OverviewFAQ3D Digital Artist / 3D Game Artist3D FundamentalsDrawing ClassWorkshopsIntro to Maya Evening Drawing Class


Introduction
The structure
Education Plan
Admission
Entrance examination
Testimonials
Education committee
Censor team


The program structure

  • 3D Digital Artist / 3D Game Artist is a 6 semester education program. Each semester’s duration is 22 weeks.
  • The education program covers 3 areas (Theory, Practical, and Self-study), and after the end of each semester there will be an exam. During the program, students will be regularly evaluated and receive student guidance. We hold meetings/dialogue with the students on a regular basis.

3 year education program plan for 3D Digital Artist / 3D Game Artist

Semester 1:
During the first semester, students begin to work with Maya, which is the main software program used throughout the entire education program.

This semester places a great deal of emphasis on technical aspects but also focuses on the creativity and self-discipline of the students, who learn to work independently and productively.

The following subjects will be covered:
Making a still image: Location designs, modelling, texturing, Photoshop, lighting, rendering
Character building: Modelling, texturing, rigging and skinning
Animation: Bouncing ball, walk cycles, lip-synch dialogue for character. 2D Drawing skills

The education program covers 3 areas: Theory, Practical, and Self-study.

  • Theory and Practical – 70%
  • Self-study with exercises – 30%
    Completion of first semester with an exam

Semester 2:
This semester deals with more advanced work on topics such as 2D drawing skills, character modelling, texturing, lighting, rendering, compositing and animation. Students conclude the semester by completing group projects. Each group consists of 3-4 Students. During the second semester, students learn about the various stages of the production pipeline and its optimal organisation.

  • Story development
  • Character development
  • Concept art
  • Storyboard
  • Animation
  • Resulting in 3D final short film (30 – 60 sec. animation film)

The education program covers 3 areas: Theory, Practical, and Self-study.

  • Theory and Practical – 70%
  • Self-study with exercises – 30%
    Completion of second semester with an exam

Semester 3:
During the third semester, the focus is on master classes with top instructors from all over the world. The master classes cover some specific and unique areas with emphasis on expertise within the chosen subject.

Instruction is given by a handful of the best 3D artists in the world. Topics include 2D drawing skills, character modelling, texturing shading, lighting and animation.

The students have the opportunity to enhance their artistry and technical skills in one or more 3D areas through working with some of the world’s best people in the 3D industry.

The education program covers 3 areas: Theory, Practical, and Self-study.

  • Theory and Practical – 70%
  • Self-study with exercises – 30%
    Completion of third semester with an exam

Semester 4 and 5:
Emphasis in semesters 4 and 5 is on production: 

  • Developing a short film with professionals.
  • Working on a production.
  • Pre-production: planning, production flow, deadlines.
  • Communication skills: working with producers, directors, supervisors and leads.
  • Understanding how the pipeline works and the student’s role within the pipeline.
  • Working with professional CGI supervisors on a daily basis.
  • Intro to plug-ins: Maya, Z-brush, After-effects and many other plug-ins.
  • Post-production: compositing & colour correction.
  • Planning and creation of personal show reel (with scenes from short film).
  • Preparation for working as a professional in the industry.

Resulting in a short animation film (approx. 5-10 min)

  • Theory – 15%
  • Practical – 75%
  • Self-study with exercises – 10%
    Completion of fourth and fifth semester with an exam

Semester 6:
The student completes the last 22 weeks of practical work experience/internship in a Danish or international company. During this time the student also puts the finishing touches on his or her show reel.

Completion of sixth semester with a graduation exam.

Completion of the 3D Digital Artist / 3D Game Artist education.







3D Digital Artist / 3D Game Artist

3D Fundamentals

Drawing Class