Building Talents in 3d, CGI and animation

 

3D Fundamentals - 3 Months Course

Basic knowledge and hands-on experience of 3D max techniques
with final test project

Facts

  • 3 months course. 09:00 - 15:00 Monday to Friday
  • Program Begins: March 12, 2012
  • Program Ends: June 15, 2012
  • Price: DKK 33.800,-

 


What does the course offer?
The course begins with intensive work consisting of both theory and practical application. The theoretical side provides the student with working knowledge of 3ds max's interface, functions and possibilities. The practical side of the course gives the student hands-on experience with the 3ds max program's techniques. The last weeks of the course are spent working on a final project in which the student goes through each phase of production from idea to finished product.

It is not necessary to have prior knowledge of 3D computer graphics and animation, or other computer graphic production, in order to begin taking the 3D Fundamentals course. However, it is necessary to have a basic computer/PC knowledge as well as a basic level of English (Primary and lower secondary school leaving examination or equivalent). Knowledge of Photoshop is an advantage.

 

Aspects of 3D covered in the course:

•    Interface (toolbar, the six command panels, modifiers, and more)
•    Modelling (spline, mesh, poly, patch, nurbs)
•    Texturing (Material Editor, UVW map, unwrap, procedural maps, intro to Photoshop)
•    Lighting & Camera
•    Particle systems, plus forces and deflectors
•    Space warps (geometric deformable etc.)
•    Atmospherics and other effects (atmospheric apparatus)
•    Video post (lens effects, cut, fade, etc)
•    Animation (keyframe, controller, constraints)
•    Curve Editor / Dopesheet
•    Editing & Sound


Programs used:
•    3ds max 2010
•    Adobe Photoshop
•    Adobe Premiere

 

 
 
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