Basic knowledge and hands-on experience of 3D max techniques
with final test project
The course begins with intensive work consisting of both theory
and practical application. The theoretical side provides the
student with working knowledge of 3ds max's interface, functions
and possibilities. The practical side of the course gives the
student hands-on experience with the 3ds max program's techniques.
The last weeks of the course are spent working on a final project
in which the student goes through each phase of production from
idea to finished product.
It is not necessary to have prior knowledge of 3D computer
graphics and animation, or other computer graphic production, in
order to begin taking the 3D Fundamentals course. However, it is
necessary to have a basic computer/PC knowledge as well as a basic
level of English (Primary and lower secondary school leaving
examination or equivalent). Knowledge of Photoshop is an
advantage.
Aspects of 3D covered in the course:
• Interface (toolbar, the six command panels,
modifiers, and more)
• Modelling (spline, mesh, poly, patch,
nurbs)
• Texturing (Material Editor, UVW map, unwrap,
procedural maps, intro to Photoshop)
• Lighting & Camera
• Particle systems, plus forces and
deflectors
• Space warps (geometric deformable etc.)
• Atmospherics and other effects (atmospheric
apparatus)
• Video post (lens effects, cut, fade,
etc)
• Animation (keyframe, controller,
constraints)
• Curve Editor / Dopesheet
• Editing & Sound
• 3ds max 2010
• Adobe Photoshop
• Adobe Premiere
online registration - CLICK HERE