OverviewFAQ3D Digital Artist / 3D Game Artist3D FundamentalsDrawing ClassWorkshopsIntro to Maya Evening Drawing Class


Introduction
Education Plan


Course Outline - Overview


Week One
Overview of interface and equivalent to 3ds max.
Exercises such as simple animation and modelling.


Week Two and Three.
Introduction to modelling.
Poly, nurbs and subdivision modelling.
Create environment using different modelling techniques.


Week Four
Shade and texture our environment.
Overview of Maya and mental ray materials.
Basic UV editing.


Week Five
Character modelling using poly, nurbs and subdivision surfaces.
Rigging character and animation using IK and deformers.


Week Six and Seven
Rigging & Skinning


Week Eight
Integrate character and environment.
Light and shade environment. Render using final gather, gi and sun and sky shader with mental ray in Maya. Camera techniques such as motion blur and depth of field.
Animate cameras fly through.
Prepare scene for rendering and overcome any render problems.

 






3D Digital Artist / 3D Game Artist

3D Fundamentals

Drawing Class